My last update on this level for awhile. I plan to revisit this level in the near future in my free time but that time is not now.
Since the last update my biggest concern was doors and keys. Then I just added some aesthetic things to make it look more finished. I used three separate tutorials to get the keys to work with the specific doors. I'll add those links at the end.
For both the key and the door I had to make new blueprints. That checked which keys the player has picked up. After checking what the player has, the door opens only if the player has the correct key for it. If it ok to open, a very short animation will play where the door slides into the wall. I used portions of each of the videos to come up with a working code.
Aesthetic wise I changed the tint that the atmospheric fog gave to a bit more purple and added some background music. The music I used is actually just a non-copywriten song from one of my favorite artists on YouTube. The song is by Sappheiros and is one of their newer songs, Fading. I'll post a link at the end to the video.
I also threw together a quick main menu by making a new widget and adding buttons. Very simple, very easy. I don't think I really need to explain that process but if someone askes I can go in more detail. I've seen a few tutorials floating around for this though so I really don't see a need. I also did the simplest load to the next level by the stairs that is literally just a trigger box that when overlapped loads the next level. Again I don't see a need to go into detail but if anyone wants me to I can.
Fading - Sappheiros: https://www.youtube.com/watch?v=d6ByuYDYzrI
Opening Doors with Keys 1: https://www.youtube.com/watch?v=MtgQSJ02XH4
Opening Doors with Specific Keys: https://www.youtube.com/watch?v=LggvN6GZ3G4
Opening Doors Animation with Keys: https://www.youtube.com/watch?v=fWVsROOhhXc
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